Entries by petanque52

Version 0.1.53

– Hello, for this version I worked on “disconnect” and “connect” to a multiplayer server game of petanque. It is now possible to resume a game in progress with a player, after voluntarily leaving the game a few moments or if there has been network lost. It works well if you are “player 1” or […]

Version 0.1.52

– Add facebook login, you can now connect with your facebook account to play petanque52 and invite your friends to play with you by sharing petanque52 on your wall. It is now possible for player 2 to continue the multiplayer game against the AI, if player 1 leaves the current game. And still some bug […]

Version 0.1.50 (Multiplayer)

– The new multiplayer version of pétanque52 is here now, it’s been a few years that you expect to find your friends on the ground for a good game of petanque. But it is only a first version and there is still a lot of work to do to reach a stable version. Currently only […]

Beginning multiplayer game

Finally the multi-player server is in place, after looking for the best solution to run properly the game network, I chose the option “nodejs” and “socket.io” which works very well for this type of application. I also chose to do a load balancer in “nodejs” in order not to have a break of service and […]


(Tuesday, March 19, 2019):– Change game design interface– Bug fixes.– Add a challenge mode, and compare your performance with your friends– Added a ranking window to display your high scores Play now